Hall of Storm Giants

Land · CMC 0 · U

If you control two or more other lands, this land enters tapped. {T}: Add {U}. {5}{U}: Until end of turn, this land becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

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Played In

ArchetypeZoneInclusionAvg
Scepter Chant main 100.0% 1.00
Uw Control main 75.0% 1.00