Hall of Storm Giants
Land · CMC 0 · U
If you control two or more other lands, this land enters tapped.
{T}: Add {U}.
{5}{U}: Until end of turn, this land becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
Tags
No tags assigned.
Played In
| Archetype | Zone | Inclusion | Avg |
|---|---|---|---|
| Scepter Chant | main | 100.0% | 1.00 |
| Uw Control | main | 75.0% | 1.00 |