Fight Rigging
Enchantment · CMC 3 · G
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.
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Played In
| Archetype | Zone | Inclusion | Avg |
|---|---|---|---|
| Eldrazi Ramp | main | 43.8% | 4.00 |